Sunday, July 24, 2011

Gears of War 3: Crescendo

This is by far my favorite GOW3 video to date.

You can really see how we make use of the non-directional lighting in GOW3 with many of our effects. So much to look at, and the whole game is dripping with effects work in general. I am very proud of this work and the team I am now a part of.

Epic has been amazing so far.

Speaking of the non-directional lighting, I intend to take some time and do a quick blog entry on this. I realized quickly once I started writing about effects optimization that the topic was too big for a single blog entry, and honestly UDN is the best place for me to be sharing that info, especially for the benefit of our licensees.


Blogger Andreas said...

Your stuff is an inspiration. The cool stuff you post makes me want to get done with the crunch at work so I can get back to fiddling with UDK again. Keep filling that FX Artist area up so I have plenty of new toys when I do get the time! :)

August 9, 2011 at 5:16 PM  
Blogger Tim 2 said...

Excellent, good to know people read this stuff. There have been quite a few updates to the particle systems for Gears 3, you can get all of them in the UDK. Once Gears ships I intend to do another update with some more fun stuff.

August 14, 2011 at 12:44 PM  
Blogger Fred Hooper said...

Hey Tims, This stuff look great. Thanks for getting it all out there. I'm getting filled with Inspirato!

September 1, 2011 at 1:01 PM  
Blogger Andreas said...

Release is getting close! I'm expecting a juicy post ;D

September 15, 2011 at 5:32 PM  
Blogger Robert Brown said...

very cool tim.

March 5, 2012 at 12:43 PM  

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