Gears of War 3: Crescendo
This is by far my favorite GOW3 video to date.
You can really see how we make use of the non-directional lighting in GOW3 with many of our effects. So much to look at, and the whole game is dripping with effects work in general. I am very proud of this work and the team I am now a part of.
Epic has been amazing so far.
Speaking of the non-directional lighting, I intend to take some time and do a quick blog entry on this. I realized quickly once I started writing about effects optimization that the topic was too big for a single blog entry, and honestly UDN is the best place for me to be sharing that info, especially for the benefit of our licensees.